A new adventure from SeriousPlay Games

Grandpa went
somewhere in time.
Go bring him home.

Farm, dig and build across centuries of one small Kansas town, powered by glowing crystals that fell from the sky.

In development · Release date coming soon

CEDAR CREEK, KANSAS / Today
Pixel-art concept of the Miller Farm beneath a starry sky, with blue starglass glowing on a hill.
The Miller Farm. A light on the hill. A mystery waiting.Animated concept art · Not gameplay

The story

Some rocks fell from the sky. One of them can bend time.

Long ago, a giant meteorite called the Star Stone blazed through Earth's sky and broke apart. The fierce heat of its fall woke up something inside it: rare blue crystals called starglass. Energy from a nearby storm makes starglass glow. Paired with an old object, it carries you to the exact place and moment that object came from—even while you're safely indoors. No lightning strike is needed.

Your Grandpa Joe found out. He's a wheat farmer, a church deacon, and a man who can fix almost anything. Last summer he used starglass, and he never came back. Nobody knows where he went, or when.

You spent every childhood summer on that farm. Now you're grown, and you've moved to Cedar Creek, Kansas, to keep it running, with his dog Biscuit at your side. You'll search the town for clues he left behind in the past, mine the hills for starglass, and make friends in three different centuries. You'll also cross paths with Victor Crane, a greedy businessman who wants every crystal for himself, without even knowing what they can do.

And bringing Grandpa home is only the beginning.

Cedar Creek, Kansas. Summer, 1876.

Hey, kiddo.

If you're reading this, you followed my trail. First things first: I'm fine. Better than fine.

My crystal went dark when I landed, the way they always do, and I hurt my ankle, so I can't dig for another. But the Harpers took me in, and I've made good friends here. There's plenty of good work to do. I'm happy.

Do not come after me. I mean it. It's too far and too risky, and I won't have you stuck in 1876 on my account. Ellie and I discovered that a nearby storm's energy makes starglass glow, even indoors. You don't need to be out in the storm, and you never need to be struck by lightning.

Take care of Biscuit, and the land. It was given to us to look after.

Love, Grandpa

Found in a tin box, hidden in the farmhouse chimney for generations.

How time travel works

Every object remembers where and when it came from.

A coin, a photo, a train ticket: deep inside, every object carries an imprint of its place and its moment. When energy from a nearby storm makes starglass glow, it reads that imprint and takes you there. You can travel from indoors; neither you nor the stone needs to be struck by lightning. That's the whole trick. It's simple to learn, and it opens up the whole game.

The power

Starglass

You mine it from meteorite pieces buried under Cedar Creek. Each crystal carries one traveler on one trip, then goes dark. To get home, you have to find more wherever you land.

The address

A memento

Any object from another time. Its imprint picks the place and the year. When you arrive, it stays behind, so you need a new one for every trip.

The way back

A home memento

Always pack something from your own time. Forget it, and you won't be coming home until someone brings you another.

The energy

A nearby storm

Storm energy makes starglass glow and powers the journey. Stay safely indoors with your crystal and memento: you do not need to be in the storm, and no lightning strike is required.

What's in your pack

Crystal caseKeeps starglass safe and away from your mementos. Awake crystals go dark on every trip. Only raw stones survive the journey.
Memento pouchKeepsakes for your next trips, plus a special pocket for your home memento.
Grandpa's backpack24 slots for tools, seeds and treasures, with room to grow. You can only bring home what fits, so choose well.
Your phoneGreat for research at home. But the trip drains its battery, so in any other time, it's dead.

Try Ellie's Imprint Reader

Choose a keepsake. See where its story begins.

IMPRINT READER · MK 1SIGNAL
ObjectLand deed, Miller family
PlaceMiller homestead, Cedar Creek, Kansas
Position38.71 N, 98.42 W
TimeSummer, 1876
StarglassLarge blue crystal

This is how Grandpa got there. The deed was signed at the land office the day the Millers claimed their homestead.

What you change lasts.Plant an oak in 1876, and it's a giant tree today and a landmark in the future.
Real history stays true.You live in made-up towns right beside real history. You can help your neighbors, but history's big moments never change.
The future is locked.You can only visit a future year if something from it reaches you first.

What you'll do

A cozy farm, a whole world of blocks, and centuries to explore.

Farm the prairie

Grow wheat, corn and heirloom crops, raise animals, and bring back seeds nobody has planted in a century.

Survive in every time

You arrive with only your backpack and no money that works. Hunt, fish, farm, build a shelter, and barter your way through winters, storms and hard times.

Build anything

Everything is made of blocks. Build a sod house, a red barn, a windmill, or a whole town.

Mine for fallen stars

Dig through fields, creeks and caves for meteorite pieces, then crack them open to find starglass.

Solve the mystery

Old newspapers, books, museum finds, church records and carvings are all clues. Pin them to the Clue Board and work out where Grandpa went.

Follow Biscuit's nose

Biscuit can't travel through time, but at home he sniffs out meteorites, buried keepsakes and trails, and he gets restless before a storm. Watch him: his warning is your cue to head indoors, where nearby storm energy can power your next trip.

Make friends in every century

Meet homesteaders in 1876 and spaceport mechanics in the future, and see how their families connect to yours.

Learn real skills

Blacksmithing in 1876, canning in the Dust Bowl, reading the sky from Grandpa. Your Journal keeps every how-to, for places with no one to ask.

Write it all down

Your Journal goes everywhere with you. It records what you do, who you meet, and every clue and discovery. In 1876 there's no Internet, so what's in your Journal is what you know.

One town, five times

Same land. Different world.

1876The first settlers

Sod houses, open prairie, and families claiming 160-acre homesteads.

1935The Dust Bowl

Drought and dust storms. Neighbors helping neighbors through Black Sunday.

Years agoA family memory

A county fair, familiar faces, and a four-year-old Joe Miller with pie on his face.

TodayHome

A quiet farm town that could use a little help. Your farm. Your friends.

The futureThe space age

Clean-energy farms and a spaceport with weekly flights to the Moon.

The people of Cedar Creek

Play as Grandpa's grandson or granddaughter.

That's you

Grandpa's grown-up grandkid

You're old enough to run a farm and build a life of your own. How old exactly? That's up to you. Pick your name, your look and your style, then make Cedar Creek home: build your own house, make friends in every century, and, if you choose, marry and raise a family.

Pick one to see them in the wheat field at the top of the page.

Missing in time

Grandpa Joe

Farmer, fixer, rock collector. Never goes anywhere without the red bandana Grandma Ruth gave him.

Your guide

Ellie Parker

Retired science teacher, Grandpa's best friend since first grade, and maker of the best cherry pie in the county.

Best friend

Biscuit

Grandpa's golden retriever. Great nose for meteorites. Always happy to see you. Every time.

The rival

Victor Crane

A smooth, greedy businessman buying up every blue crystal in Kansas. He has no idea what they really do. Yet.

The bigger mission

Blue is only the beginning.

The Star Stone wasn't the only one. Fragments like it fell all over the world, and on other worlds too. Each place holds a new color of starglass with a new power. To find them, you'll settle in new places and earn the trust of the people who live there.

BlueTravel through time
RedLets two travelers share one trip
GoldJump across the world
GreenWake up seeds from long ago and grow them again
AmberPeek at a moment in time without going there
RoseAlways find the way home, one time only
TealUnderstand what people say, in any language
PurpleReach the ancient past
SilverTravel beyond Earth
WhiteNobody knows. Yet.

Follow the fragments to the Source

Every fragment came from one lost planet that broke apart long ago. Nobody knows what it was like, or why it broke. Following the trail from Kansas to the Moon, to Mars, and out to the stars is the adventure that carries the whole game, and every expansion after it.

Cedar Creek, KansasFound
Arizona desertUnconfirmed
English countrysideUnconfirmed
Along the NileUnconfirmed
The MoonUnconfirmed
The Source???

For parents and teachers

It's a game. It also happens to teach.

Crafted Worlds is made for players ages 10 to 55. Kids don't read about homesteading. They file a claim and build a sod house. There are no quizzes. The learning is hidden inside the fun.

HistoryLive in real periods like the homestead years and the Dust Bowl. Our towns are made up, so real history always stays true.
Earth and space scienceRead the sky, track storms, dig through rock layers, learn how meteorites fall, and see why saving soil helped end the Dust Bowl.
Math and planningBudget starglass for each trip, measure fields, and barter and trade at fair prices.
ReadingLetters, old newspapers, books and museum labels carry the story forward.
Detective skillsDate a photo from the clothes in it. Match a record to a carving. Compare flood stories told around the world. Think like a historian.
CharacterCaring for the land, honesty, hard work, kindness and second chances.
What we believe

Crafted Worlds is built on a simple idea: the universe was made on purpose, by a Creator, with order and design. The farther you explore, the more wonder you find. We think that's a great thing for a game to show.

Where the game goes next

New times. New places. New worlds.

The adventure keeps growing through new chapters, places and worlds. Expansions bring new crops, creatures and building styles to your farm, with mementos opening more paths through time.

Earth's past

Live beside history

  • The Wild West
  • Medieval castles
  • Ancient Egypt
  • Bible lands
  • Before the Flood
  • The age of dinosaurs
Earth's present

Explore today's world

  • Meteorite hunting in Antarctica
  • The Arizona desert
  • Farming towns around the world
Other worlds

Head for the stars

  • Farming on the Moon
  • Homesteading on Mars
  • Worlds around other stars
  • Someday, other galaxies

Your family's story is centuries long. You're about to write the next part.

Planned for Windows, Mac (Intel and Apple silicon), Linux, web browsers, iPhone, iPad and Android.

Release date coming soon

Back to the top